[ Pobierz całość w formacie PDF ]

even more (using Slow) then you can kite them safely, and your hatchling will
be able to attack them continually while following them around,
- they rely mainly on casting, so, if you silence them, they will just follow you
stubbornly, trying to get you in their melee range, and you can tease them in
any way you like,
- they rarely switch the aggro, so, your hatchling can attack them safely enough
(just make sure it does not take too long).
Since they are magic resistant, use Poison to finish them off (this will also most
likely prevent them from attacking the hatchling until the end). And remember, the best
way to keep the aggro off the hatchling is to provoke the monsters repeatedly... now think
of your Wind Shackle that costs only 3 MP to cast yet is still good enough for that
purpose.
So, you should start leveling your hatchling in EG, killing Ghouls (level 32, passive)
until the pet is level 40 or so. The ground floor of EG is the safest place you can find for
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that purpose, just make sure no one hits the treasure chests scattered around (their AoE
explosions can hurt the hatchling).
An area south-west of the Cemetery should be your next destination. Let your
hatchling kill Grave Wanderers (level 45, passive) until it reaches level 50. Watch out for
aggressive Archers of Greed (beware of their Stun shot especially).
For a change, you might consider moving to the Sea of Spores to gain a couple
more levels hunting Spore Zombies (level 47, passive). Watch out for aggressive Trisalim
spiders and Dire Wyrms, and, of course, Orfen and her horrid crew.
Finally, go to the small graveyards south (or north) of the Cemetery and keep
leveling your hatchling on Spiteful Ghosts of Ruins (level 50, aggressive). Be aware that
these Ghosts (they actually look like zombies) are social with Soldiers of Grief that spawn
nearby.
You can finish this campaign as soon as your pet reaches level 55. You might,
however, consider grinding some more (if you are not too exhausted yet) for the reason
that when your hatchling turns into a strider it will keep its previously achieved level. So,
you can just postpone the strider quest for a while, and gain a few more levels using the
hatchling s equipment, instead of turning it into a strider too early (note that leveling a
strider will require a completely new set of equipment).
8.3.3. Little Wing: Big Adventure
Quest type: repeatable; required a level 55 hatchling; start location: Hunters
Village; start NPC: Wiseman Cronos; reward: a Dragon Bugle (fixed).
Once you level your hatchling to 55 or higher, go to Hunters Village and speak with
Wiseman Cronos. Tell him you want to turn the hatchling into a strider. He will then send
you back to Fairy Mymyu again.
Get to EV and talk to the Fairy who will tell you that in order to transform into a
strider your hatchling must drink the sap from the four Fairy Trees. So, you will need to
seek out these trees, namely, Fairy Tree of Abyss, Fairy Tree of Stars, Fairy Tree of
Twilight, and Fairy Tree of Wind (please don t ask why there are no Hatchlings of Abyss in
the game as of yet).
Use SoE to return to Hunters Village, and get ready for the big adventure. As a
Spellhowler, you belong to a few classes that can solo this quest easily. You might only
need a couple of Magic Haste Potions, and regular Haste Potions as well (since you are
going to travel a lot). Now your goal is to explore the whole area south of HV looking for
the Fairy Trees.
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Go out of the east exit of HV, cross the bridge, and keep running along the canyon
until you get to the valley where Weird Drakes, Lakins, and Kronbe Spiders are. Right
there you can find the Fairy Tree of Twilight. If you move further south-east, you will soon
find another (at the ledge of the terrace). Then go south-west and look everywhere around
the Catacomb of the Forbidden Path, there by the mountains you will see some
Stonehenge-like structures; the remaining two trees can be found nearby.
Each of these trees has two guardian spirits (Soul of Tree Guardians), except for
the Tree of Wind which has three guards. So, in each case, your goal is to disable the
guards and let your hatchling attack the tree until the sap is extracted (this will result in
disappearing of one of the four magic leaves given by Fairy Mymyu).
Important notes: first of all, you have to sleep the guardians, and keep them slept [ Pobierz całość w formacie PDF ]
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